> Known issue: The plugin previously didn't work properly with files > containing skinned meshes where a node between the mesh and the skeleton > root has a non-identity transformation. This is now even more > pronounced, meaning that some meshes look like spaghetti. Chris Hanson, > this includes the walking character you sent me. I'm afraid I don't have > time now to investigate further, if anyone else would like to > investigate that would be grand, if not I'll get back to it eventually. >
Now fixed and checked in :) The only area that still needs attention is for models with multiple meshes bound to a bone - osgAnimation doesn't support this so a warning will be output when this is detected. However, for the great majority of models the importer should work perfectly. If anyone finds a model that loads without warnings but displays incorrectly please let me know. Cheers
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