> Known issue: The plugin previously didn't work properly with files
> containing skinned meshes where a node between the mesh and the skeleton
> root has a non-identity transformation. This is now even more
> pronounced, meaning that some meshes look like spaghetti. Chris Hanson,
> this includes the walking character you sent me. I'm afraid I don't have
> time now to investigate further, if anyone else would like to
> investigate that would be grand, if not I'll get back to it eventually.
>

Now fixed and checked in :)

The only area that still needs attention is for models with multiple meshes
bound to a bone - osgAnimation doesn't support this so a warning will be
output when this is detected. However, for the great majority of models the
importer should work perfectly. If anyone finds a model that loads without
warnings but displays incorrectly please let me know.

Cheers
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