Hi Mathieu,

I've just ran dos2unix on all the files in the fbx directory so this should
at least address the immediate problem.

Robert.

On Wed, Mar 3, 2010 at 5:07 PM, Mathieu Marache
<[email protected]>wrote:

> Hi,
>
> This fix has introduced mix CRLF-LF line endings in two files, but they may
> be more hiding in the repository...
>
> This is an issue for the git mirror ans is usually caused by not setting
> the subversion property svn:eol native
>
> Mathieu
>
> Le 3 mars 10 à 17:32, Michael Platings a écrit :
>
>
>
>> Known issue: The plugin previously didn't work properly with files
>> containing skinned meshes where a node between the mesh and the skeleton
>> root has a non-identity transformation. This is now even more
>> pronounced, meaning that some meshes look like spaghetti. Chris Hanson,
>> this includes the walking character you sent me. I'm afraid I don't have
>> time now to investigate further, if anyone else would like to
>> investigate that would be grand, if not I'll get back to it eventually.
>>
>> Now fixed and checked in :)
>>
>> The only area that still needs attention is for models with multiple
>> meshes bound to a bone - osgAnimation doesn't support this so a warning will
>> be output when this is detected. However, for the great majority of models
>> the importer should work perfectly. If anyone finds a model that loads
>> without warnings but displays incorrectly please let me know.
>>
>
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