Hi Mathieu, I've just ran dos2unix on all the files in the fbx directory so this should at least address the immediate problem.
Robert. On Wed, Mar 3, 2010 at 5:07 PM, Mathieu Marache <[email protected]>wrote: > Hi, > > This fix has introduced mix CRLF-LF line endings in two files, but they may > be more hiding in the repository... > > This is an issue for the git mirror ans is usually caused by not setting > the subversion property svn:eol native > > Mathieu > > Le 3 mars 10 à 17:32, Michael Platings a écrit : > > > >> Known issue: The plugin previously didn't work properly with files >> containing skinned meshes where a node between the mesh and the skeleton >> root has a non-identity transformation. This is now even more >> pronounced, meaning that some meshes look like spaghetti. Chris Hanson, >> this includes the walking character you sent me. I'm afraid I don't have >> time now to investigate further, if anyone else would like to >> investigate that would be grand, if not I'll get back to it eventually. >> >> Now fixed and checked in :) >> >> The only area that still needs attention is for models with multiple >> meshes bound to a bone - osgAnimation doesn't support this so a warning will >> be output when this is detected. However, for the great majority of models >> the importer should work perfectly. If anyone finds a model that loads >> without warnings but displays incorrectly please let me know. >> > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org >
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