Hi All,

Here an update of the plugin to compile it on linux plateform. I have
some problem to read fbx files. Unfortunately i was not able to read a
fbx file in osg. I guess the scene must be set in a specific way to be
able to load correctly.
If someone has sample working i would be glad to see it.

Cheers,
Cedric

-- 
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Fri, 2010-02-05 at 23:35 -0700, Chris 'Xenon' Hanson wrote:
> On 2/5/2010 3:10 PM, Michael Platings wrote:
> > Known issue: The plugin previously didn't work properly with files
> > containing skinned meshes where a node between the mesh and the skeleton
> > root has a non-identity transformation. This is now even more
> > pronounced, meaning that some meshes look like spaghetti. Chris Hanson,
> > this includes the walking character you sent me. I'm afraid I don't have
> > time now to investigate further, if anyone else would like to
> > investigate that would be grand, if not I'll get back to it eventually.
> 
>   I would be interested in seeing this fixed to facilitate a good clean 
> animated character
> art asset pipeline that several of my clients apparently need in the near 
> future. If
> anyone wants to tackle this, please get in touch with me and we can discuss 
> how much
> effort it might be. I'm probably not enough of an FBX _or_ bone expert to fix 
> this myself.
> 
> > Cheers
> > -Michael
> 

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