Hi All, Here an update of the plugin to compile it on linux plateform. I have some problem to read fbx files. Unfortunately i was not able to read a fbx file in osg. I guess the scene must be set in a specific way to be able to load correctly. If someone has sample working i would be glad to see it.
Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Fri, 2010-02-05 at 23:35 -0700, Chris 'Xenon' Hanson wrote: > On 2/5/2010 3:10 PM, Michael Platings wrote: > > Known issue: The plugin previously didn't work properly with files > > containing skinned meshes where a node between the mesh and the skeleton > > root has a non-identity transformation. This is now even more > > pronounced, meaning that some meshes look like spaghetti. Chris Hanson, > > this includes the walking character you sent me. I'm afraid I don't have > > time now to investigate further, if anyone else would like to > > investigate that would be grand, if not I'll get back to it eventually. > > I would be interested in seeing this fixed to facilitate a good clean > animated character > art asset pipeline that several of my clients apparently need in the near > future. If > anyone wants to tackle this, please get in touch with me and we can discuss > how much > effort it might be. I'm probably not enough of an FBX _or_ bone expert to fix > this myself. > > > Cheers > > -Michael >
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