On Wednesday 03 March 2010, Michael Platings wrote: > > Known issue: The plugin previously didn't work properly with files > > containing skinned meshes where a node between the mesh and the > > skeleton root has a non-identity transformation. This is now even more > > pronounced, meaning that some meshes look like spaghetti. Chris Hanson, > > this includes the walking character you sent me. I'm afraid I don't > > have time now to investigate further, if anyone else would like to > > investigate that would be grand, if not I'll get back to it eventually. > > Now fixed and checked in :) > > The only area that still needs attention is for models with multiple > meshes bound to a bone - osgAnimation doesn't support this so a warning > will be output when this is detected. However, for the great majority of > models the importer should work perfectly. If anyone finds a model that > loads without warnings but displays incorrectly please let me know. > > Cheers
Hi Michael, many thanks for your hard work. Though it would be nice for us who follow submissions to the repository from the sideline to have a small meaningful comment with each commit. A short description of why the code was changed would be welcome. I'm currently maintaining an in-house git repository here, which would really benefit from commit messages. Thanks for taking this into consideration. Cheers, Magnus _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
