Add also, the osg:: application of same scene runs more slowly on the
MFC  than on the win32 APIs, especially in the occasions of GL_BLEND on,
texture on in a HUD node.


On Dec 28, 2007 11:19 AM, Jin WZ <[EMAIL PROTECTED]> wrote:

> Hi All,
>
>  I am a freshman in OSG. I have build and run osgviewerMFC successfully
> with VS2005 under WinXP, but when I close the application, the process still
> exists in Windows Task Manager and the memory used by the viewer can not be
> released.
>
> Anyone can give me some help? Thanks.
>
> Jin WZ.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
吴晓东
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