Add also, the osg:: application of same scene runs more slowly on the MFC than on the win32 APIs, especially in the occasions of GL_BLEND on, texture on in a HUD node.
On Dec 28, 2007 11:19 AM, Jin WZ <[EMAIL PROTECTED]> wrote: > Hi All, > > I am a freshman in OSG. I have build and run osgviewerMFC successfully > with VS2005 under WinXP, but when I close the application, the process still > exists in Windows Task Manager and the memory used by the viewer can not be > released. > > Anyone can give me some help? Thanks. > > Jin WZ. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- 吴晓东
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