You will have to write code to do this
 
One way I have done this in thee past is to (once you have the node) ,
calculate the picked nodes bounding box, create a simple wire frame box
1x1x1 add under a transformation node then scale that node to min and max of
the bounding box you calculated and then add the transformation node to the
node you selected. It works, then you can simply remove the transformation
node when your done, 
 
Another old school Performer way, would be to double draw your node once in
normal mode and then a second time in wire frame mode
 
 
 

  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Romain
Blanchais
Sent: Friday, February 15, 2008 8:28 AM
To: OpenSceneGraph Users
Subject: [osg-users] Modify Object After Picking


Hello, 

I would like to know if there is a simple way to show if an object is
selected ?

When I load a mesh from a osg file I use readNodeFile. When I pick the
object I get this osgNode return by thefunction readNodeFile but I don't
know really how to modify the mesh (colour or something else) to show that
this mesh is selected.

Regards


______
Romain



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