Ah... Anyone remember PHIGS? Built-in pick highlighting that was almost guaranteed to not be what your app wanted? :-) And a PITA to implement too. You could take a look at the Scribe decorator node in osgFX. Just insert it into your scene graph above the picked object, then the object will render with a wireframe overlay. Hope that helps, Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> 303 859 9466
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Romain Blanchais Sent: Friday, February 15, 2008 6:28 AM To: OpenSceneGraph Users Subject: [osg-users] Modify Object After Picking Hello, I would like to know if there is a simple way to show if an object is selected ? When I load a mesh from a osg file I use readNodeFile. When I pick the object I get this osgNode return by thefunction readNodeFile but I don't know really how to modify the mesh (colour or something else) to show that this mesh is selected. Regards ______ Romain
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