Paul Martz wrote:
> I have done this before, and the results are interesting but not high
> quality due to differences in line/polygon rasterization. Still a good trick
> nonetheless.
>    -Paul

Yeah, I've seen line rasterization on different graphics cards produce 
different results, and sometimes it's completely broken. Wasn't there a Linux 
ATI driver issue that made wireframes in OSG useless?
I guess a lot of the issues also depend on the geometry and the depth precision 
of the scene.


-JD


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