Paul Martz wrote: > I have done this before, and the results are interesting but not high > quality due to differences in line/polygon rasterization. Still a good trick > nonetheless. > -Paul
Yeah, I've seen line rasterization on different graphics cards produce different results, and sometimes it's completely broken. Wasn't there a Linux ATI driver issue that made wireframes in OSG useless? I guess a lot of the issues also depend on the geometry and the depth precision of the scene. -JD ______________________________________________________________________ This email has been scanned by the MessageLabs Email Security System. For more information please visit http://www.messagelabs.com/email ______________________________________________________________________ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

