> An extension to this, which I've read about but never > implemented is, after rendering your object, set ztest to > equal, switch to wireframe, set line thickness to 2 or 3 > pixels, and render the backfaces of your object. You'll get a > rather funky, and fairly cheap, silhouette of your object. > AFAIK, this is how Modo does it's highlighting.
I have done this before, and the results are interesting but not high quality due to differences in line/polygon rasterization. Still a good trick nonetheless. -Paul _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org