> An extension to this, which I've read about but never 
> implemented is, after rendering your object, set ztest to 
> equal, switch to wireframe, set line thickness to 2 or 3 
> pixels, and render the backfaces of your object. You'll get a 
> rather funky, and fairly cheap, silhouette of your object. 
> AFAIK, this is how Modo does it's highlighting.

I have done this before, and the results are interesting but not high
quality due to differences in line/polygon rasterization. Still a good trick
nonetheless.
   -Paul

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