Hi Gordon,

So can good binaries be made by just repeating the build until
successful completion, to bypass race issues?  
Or is there the more nefarious failure of bad binaries being created by
an otherwise successful-looking process?

-- mew


> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
> Sent: Thursday, April 10, 2008 10:04 AM
> To: 'OpenSceneGraph Users'
> Subject: Re: [osg-users] faster builds on multiproc systems - Visual
> Studio2005& 2008
> 
> Hi Sherman
> 
> For us he problems with the linker often not syncing correctly with
the
> compiler
> 
> Then issue when adding manifests once linked would often have timing
> issues
> and the process could fail ( not always )
> 
> And when doing post build steps such as singing assemblies etc the
> timing
> again would often be off and the process could fail ( not always )
> 
> This could be just our environment and ClearCase and maybe network
> issues
> etc.
> 
> Seems for others things work fine
> 
> 
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> sherman
> wilcox
> Sent: Wednesday, April 09, 2008 4:34 PM
> To: OpenSceneGraph Users
> Subject: [osg-users] faster builds on multiproc systems - Visual
Studio
> 2005& 2008
> 
> This is sort of off-topic but I'm sure interesting to the community
> none the
> less. I was on the phone with a fellow OSG developer earlier today
> complaining how slow the builds are on Windows and how I have this
quad
> core
> sitting here not being fully utilized by my compiler.
> He touted how his Mac could perform parallel builds and how much
faster
> it
> was. So off I went to see if there's a way to do this with my
compiler,
> Visual Studio 2005. Lo and behold I found an undocumented way to
enable
> multi-processor builds using VS 2005. I couldn't believe it. It was
> like
> someone gave me a gift.
> 
> 
> http://blog.280z28.org/archives/2007/10/17/
> 
> http://lahsiv.net/blog/?p=40
> 
> So, could some of you guys try this as well and let me know how you
get
> on?
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> 
> 
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