Hi Jon,

On Thu, 24 Apr 2008, Jon Newell wrote:

Hi Bob,

We have more or less this exact setup,   2 x Christie Mirage HD3's,
Quadro  5600  and Nuvision 60GX shutter glasses on a 160 degree curved
screen. Once the correct parameters are declared  we have has no
problems running in Quad buffer stereo with OSG. The only issue we have
encountered has been with occasional swapping of left and right  that we
have isolated to the less than stellar drivers Nvidia have been
releasing of late.

Nifty display setup you have. Thanks for the hint on the left-right field swap issue. I've seen this as well, although it's only ever occured on the 2nd GPU on the fx4500x2. I'll take you hint about the drivers and dig a bit.

-bob

Frauciel Luc wrote:
-----Message d'origine-----
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la
part de Jean-S?bastien Guay
Envoy? : mercredi 23 avril 2008 15:39
? : OpenSceneGraph Users
Objet : [osg-users] Active stereo support in OSG?

Hi everyone,

Hi Jean-Sebastian


I'd like to ask if anyone has experience using active stereo
with OSG.
To be more precise, the hardware we're looking to use is

Mirage HD3K projector
nVidia Quadro FX 5600 video card
nuvision emitters and 60GX LCD shutter glasses



I work with nVidia Quadro FX 5600 and nuvision emitters and 60GX LCD shutter 
glasses on a daily basis.
OSG will work out of the box in QUAD_BUFFER mode.
The only thing you'll have to do is to declare some parameters to adjust stereo 
with the geometry of your projector :
See : 
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/StereoSettings

OSG_STEREO      ON      Turn stereo on
OSG_STEREO_MODE         QUAD_BUFFER     Use quad buffered stereo when in stereo.
OSG_SCREEN_DISTANCE     0.50    Set the distance the viewer is from screen in 
metres (default shown)
OSG_SCREEN_HEIGHT       0.26    Set the height of image on the screen in metres 
(default shown)
OSG_SCREEN_WIDTH                0.325 Set the width of image on the screen in 
metres (default shown)
OSG_EYE_SEPARATION      0.06    Set the eye separation - interoccular distance 
(default shown.)

And that should be ok for the OSG side.
On the hardware side, you'll have to connect cables :D and check the stereo 
enable box in the nvidia settings panel.

You should have the same result than with anaglyphic stereo (a better result in 
fact).

     Luc


Now, I think this setup requires (and supports) quad-buffer
stereo. And I think I saw that OSG supports that
out-of-the-box. Does it work well?
Any issues setting it up? Any gotchas on the OSG side?

One problem we have is that the hardware is off-site (*far*
off-site), and it's unlikely we'll have access to it for
testing. We just have regular GeForce 8800 cards and regular
monitors here. Should I expect it to "just work"(tm) ? Is
there a way I can do some useful testing here?
Perhaps using anaglyphic stereo with red/cyan glasses, (we have those
:-) - will that be representative of the quad-buffer stereo support?

Thanks in advance,

J-S
--
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                                http://www.cm-labs.com/
                         http://whitestar02.webhop.org/
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Jon Newell
Lead Developer
VRS
Unit 4, 19 Musgrave St,
West End, Queensland, 4101

Mob 0421 979 810
Ph (07) 3846 5066
Fax (07) 3255 3530


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