Hi, sorry, I was just guessing at possible problems. We have had problems with overlays and terrain texture units clashing, but I'm not sure it is related to particle system and terrain.
OverlayNode->setOverlayTextureUnit(1); Terrain texture units can in newer osgdem be set with layer option. In other code you can look for: setTextureAttributeAndModes(0,texture.get(),osg::StateAttribute::ON); jp CG wrote: > Hi, > > Sorry, I'm lost here, how do I check the texture units? > > Reards, > Cg > > ------------------------------------------------------------------------ > > > Date: Fri, 27 Jun 2008 09:17:59 +0200 > > From: [EMAIL PROTECTED] > > To: [email protected] > > Subject: Re: [osg-users] Particles being culled > > > > Hi, > > > > maybe check what texture units are used by terrain and particles. > > > > jp > > > > CG wrote: > > > I've ported Joseph's particle tutorial to osg version 2.4 and it works > > > perfectly on my side. I'll try to find out the cause of this culling, > > > thanks for the help so far. > > > > > > > ------------------------------------------------------------------------ > > > > Date: Thu, 26 Jun 2008 23:14:04 -0600 > > > > From: [EMAIL PROTECTED] > > > > To: [email protected] > > > > Subject: Re: [osg-users] Particles being culled > > > > > > > > I'm totally guessing, but perhaps setting the max particle size > > > > smaller an d the number of particles larger will help, as perhaps > your > > > > particles are large enough to be touching the terrain and thereby > > > > being culled? More smaller particles might show some noticable > > > > difference...again, I'm totally guessing. I hope someone else can > > > > provide some help here. Are Joseph's tutorials up to date even? I > > > > haven't looked there in a long time. Sorry can't be more help. > > > > -c > > > > > > > > 2008/6/26 CG <[EMAIL PROTECTED]>: > > > > > Hi Charles, > > > > > > > > > > Thanks for your help, I've narrowed it down to my terrain, when > I use > > > > > Joseph's terrain, the particles look good. But when I switch > over to my > > > > > terrai n, some of the particles will get culled. How does a > terrain > > > affect > > > > > the particles? > > > > > > > > > > Regards, > > > > > Cg > > > > > > > > > > ________________________________ > > > > >> Date: Thu, 26 Jun 2008 21:18:51 -0600 > > > > >> From: [EMAIL PROTECTED] > > > > >> To: [email protected] > > > > >> Subject: Re: [osg-users] Particles being culled > > > > >> > > > > >> Well, make a bare-bones test program and isolate the cause, > and post > > > > >> it if necessary (in a new thread so someone else is compelled > to jump > > > > >> in and help you!). It looks like, to me, that they are just > rotated, > > > > >> not culled. Also, I guess you're using the connected system, and I > > > > >> didn't really look at that class ... try the bare-bones debug > program! > > > > >> Good luck, > > > > >> Charles > > > > >> > > > > >> 2008/6/26 CG <[EMAIL PROTECTED]& gt;: > > > > >> > Hi Charles, > > > > >> > > > > > >> > That didn't work too. Just don't seem to see what is culling the > > > > >> > particles? > > > > >> > > > > > >> > Regards, > > > > >> > Cg > > > > >> > > > > > >> > ________________________________ > > > > >> >> Date: Thu, 26 Jun 2008 08:14:55 -0600 > > > > >> >> From: [EMAIL PROTECTED] om > > > > >> >> To: [email protected] > > > > >> >> Subject: Re: [osg-users] Particles being culled > > > > >> >> > > > > >> >> CG: > > > > >> >> One more try: I'm just looking at old code b/c I know I've > had a > > > > & gt;> >> similar problem...and I didn't notice the next line of > my code: > > > > >> >> > > > > >> >> ps->SetAlignVectorX(osg::Vec3(0.,1.,0.)); > > > > >> >> > > > > >> >> Hopefully that 'll make a difference. > > > > >> >> -Charles > > > > >> >> > > > > >> >> On Thu, Jun 26, 2008 at 6:24 AM, Charles Cossé > <[EMAIL PROTECTED]> > > > > >> >> wrote: > > > > >> >> > Sorry, then, I tried ... maybe you should repost so Robert > > > sees it. > > > > >> >> > Charles > > > > >> >> > > > > > >> >> > On Thu, Jun 26, 2008 at 3:08 AM, CG <[EMAIL PROTECTED]> wrote: > > > > >> >> >> Hi Charles, > > > > >> >> >> > > > > >> >> >> I've tried the setParticleAlignment and it didn't work . > > > > >> >> >> > > > > >> >> >> Regards, > > > > >> >> >> Cg > > > > >> >> >> > > > > >> >> >> _______ _________________________ > > > > >> >> >>> Date: Wed, 25 Jun 2008 23:28:53 -0600 > > > > >> >> >>& gt; From: [EMAIL PROTECTED] > > > > >> >> >>> To: [email protected] > > > > >> >> >>> Subject: Re: [osg-users] Particles being culled > > > > >> >> >>> > > > > >> >> >>> try: > > > > >> >> >>> > > > ps->setParticleAlignment(osgParticle::ParticleSystem::BILLBOARD); > > > > >> >> >>> > > & gt; > >> >> >>> > > > > >> >> >>> On Wed, Jun 25, 2008 at 11:23 PM, CG <[EMAIL PROTECTED]> > wrote: > > > > >> >> >>> > Hi Charles, > > > > >> >> >>> > > > > > >> >> >>> > Thanks for the reply, what are the settings for the > eye point > > > > >> >> >>> > facing?< BR>> >> >>> > > > > > >> >> >>> > Regards, > > > > >> >> >>> > Cg > > > > >> >& gt; >>> > > > > > >> >> >>> > ________________________________ > > > > >> >> >>> >> Date: Wed, 25 Jun 2008 23:18:07 -0600 > > > > >> >> >>> >> From: [EMAIL PROTECTED] > > > > >> >> >>> & gt;> To: [email protected] > > > > >> >> >>> >> Subject: Re: [osg-users] Particles being culled > > > > >> >> >>> >> > > > > >> >> >>> >> I think the default for particle systems is that > > > particles are > > > > >> >> >>> >> little > > > > >> >> >>> >> billboards which always face the viewer's eye point. It > > > looks > > > > >> >> >>> >> like > > > > >> >> >>> >> you've undone that setting somehow, and that the > > > billboards are > > > > >> >> >>> >> facing > > > > ; >> >> >&g t;> >> different directions. > > > > >> >> >>> >> > > > > >> >> >>> >> On Wed, Jun 25, 2008 at 11:07 PM, CG > <[EMAIL PROTECTED]> wrote: > > > > >> >> >>> >> > Hi all, > > > > >> >> >>> >> > > > > > >> >> >>> >> > I'm trying to simulate a smoke trail emitting from a > > > moving > > > > >> >> >>> >> > tank > > > > >> >> >>> >> > by > > > > >> >> >>> >> > using > > > > >> >> >>> >> > Joseph's codes but some particles are being culled > (see > > > > >> >> >>> >> > attached > > > > >> >> >>> >> > picture). > > > > >> >> >>> >> > Any ideas what are the causes? > > > > >> >> >>> >> > > & gt; > > >> >> >>> >> > Thanks, > > > > >> >> >>> >> > > > > > >> >> >>> >> > Cg > > > > >> >> >>> >> > > > > > >> >> >>> >& gt; > ________________________________ > > > > >> >> >>> >> > Make the most of what you can do on your PC and the > > > Web, just > > > > >> >> >>> >> > the > > > > >> >> >>> >> > way > > > > >> >> >>> >> > you > > > > >> >> >>> >> > want. Windows Live > > > > >> >> >>> >> > _______________________________________________< > BR>> >> > > > > > >> >> >>> >> > osg- users > > > > >> >> >>> >> > mailing list > > > > >> >> >>> >& gt; > [email protected] > > > > >> >> >>> >> > > > > > >> >> >>> >> > > > > > >> >> >>> >> > > > > > >> >> >>> >> > > > > > >> >> >>> >> > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > >> >> >>> >> ; > > > > > >> >> >>> >> > > > > > >> >> >> ;> >> > > > > >> >> >>> >> > > > > >> >> >>> >> > > > > >> >> >>> >> -- > > > > >> > ;> >>> >> AsymptopiaSoftware | [EMAIL PROTECTED] > > > > >> >> >>> >> www.asymptopia.org > > > > >> >> >>> >> _______________________________________________ > > > > >> >> >>> >&g t; osg-users mailing list > > > > >> >> >>> >> [email protected] > > > > >> >> >>> >> > > > > >> >> >>> >> > > > > >> >> >>> >> > > > > >> >> >>> >> > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > >> >> >>> > > > > > >> >> >>> > > > > > >> >> >>> > ________________________________ > > > > >> >> >>& gt; > Share your beautiful moments with Photo Gallery. > Windows Live > > > > >> >> >>> > Photo > > > > >> >> >>> > Gallery > > > > >> >> > ;>> > _______________________________________________ > > > > >> >> >>> > osg-users mailing list > > > > >> >> >&g t;> > [EMAIL PROTECTED] ph.org > > > > >> >> >>> > > > > > >> >> >>> > > > > > >> >> >>> > > > > > >> >> >>> > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > >> >> >>> > > > > > >> >> >>> > > > > > >> >> >>> > > > > >> >> >>> > > > > >> >> >>> > > > > >> >> >>> -- > > > > >> >> >>> AsymptopiaSoftware | [EMAIL PROTECTED] > > > > >> >> >>> www.asymptopia.org > > > > >> >> >>> _______________________________________________ > > > > >> >> >>> osg-users mailing list > > > > >> >> >>> [email protected] > > > > >> >> >>> > > > > >> >> >>> http://lists.openscenegraph.org/listinfo.cgi/os< BR>> > >> >> > > > >>> g-users-openscenegraph.org > > > > >> >> >> > > > > >> >> >> > > > > >> >> >> ________________________________ > > > > >> >> >> Chat online and in real-time with friend s and family! > > > Windows Live > > > > >> >> >> Messenger > > > > >> >> >> _______________________________________________ > > > > >> >> >> osg-users mailing list > > > > >> >> >> [EMAIL PROTECTED] ts.openscenegraph.org > > > > >> >> >> > > > > >> >> >> > > > > >> >> >> > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > >> >> >> > > > > >> >> >> > > > > >> >> > > > > > >> >> > > > > > >> >> > > > > > >> >> > -- > > > > >> >> > AsymptopiaSoftware | [EMAIL PROTECTED] > > > > >> >> > www.asymptopia.org > > > > >> > > > > > > > >> >> > > > > >> >> > > > > >> >> > > > > >> >> -- > > > > >> >> AsymptopiaSoftware | [EMAIL PROTECTED] > > > > >> >> www.asymptopia.org > > > > >> >> _______________________________________________ > > > > >> >> osg-users mailing list > > > > >> >> [email protected] > > > > >> >> > > > > >> >> > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > >> > > > > > >> > > > > > >> > ________________________________ > > > > >> > Enrich your blog with Windows Live Writer. Windows Live Writer > > > > >> > _______________________________________________ > > > > >&g t; > osg-users mailing list > > > > >> > [email protected] > > > &g t; >> > > > > > >> > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > >> > > > > > >> > > > > > >> > > > > >> > > > > >> > > > > >> -- > > > > >> AsymptopiaSoftware | [EMAIL PROTECTED] > > > > >> www.asymptopia.org > > > > >> _______________________________________________ > > > > >> osg-users mailing list > > > > >> [email protected] > > > > >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensceneg > > > raph.org > > > > > > > > > > > > > > > ________________________________ > > > > > Always-on security tools provide safer ways to connect and share > > > anywhere. > > > > > Find out more. Windows Live > > > > > _______________________________________________ > > > > > osg-users mailing list > > > > > [email protected] > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensc > > > enegraph.org > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > AsymptopiaSoftware | [EMAIL PROTECTED] > > > > www.asymptopia.org > > > > _______________________________________________ > > > > osg-users mailing list > > > > [email protected] > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > ------------------------------------------------------------------------ > > > M ake the most of what you can do on your PC and the Web, just the way > > > you want. 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