CG wrote:
Thanks for your help, I've narrowed it down to my terrain, when I use Joseph's terrain, the particles look good. But when I switch over to my terrain, some of the particles will get culled. How does a terrain
Are you sure it's actually a culling problem and not maybe depth buffer precision? The screenshot didn't make that entirely clear.
How do the terrain sizes compare? Is yours maybe larger? /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

