Hi Sukender, My guess is that the problem is not related to the bin management, rather missing vertex colour or vertex normals on some of the geometry. If it's not this then perhaps you have transparency issues.
Robert. On Thu, Nov 6, 2008 at 12:34 AM, Sukender <[EMAIL PROTECTED]> wrote: > Hi, > > I found a strange behavior, and I would like someone to explain, if possible. > In an ".osg" model (exported from Blender) the "rendering_hint OPAQUE_BIN" > line in some StateSets causes my model to be lit in a funky way. It is > sometimes correctly lit, sometimes not (looks like diffuse got away). In my > app, I have: > - a pStateset->setRenderBinDetails(11,"RenderBin") used to render HUD > components, > - and a pStateset->setRenderBinDetails(-1, "RenderBin") elsewhere for my sky > sphere. > > But if I change "OPAQUE_BIN" to "DEFAULT_BIN", then my model is correctly > lit... > Can someone explains what happened? > Thanks. > > Sincerely, > > -- > Sukender > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org