I'll have a look this weekend. ty. 2008/11/14 Wang Rui <[EMAIL PROTECTED]>: > Hi Simon, > > As Alberto Luaces said, there is an external library for OSG to support > various polygon technologies, osgModeling > (http://code.google.com/p/osgmodeling/) is completely new work and not > familiar to others. But there have been already Bezier, NURBS, extrusions, > revolutions (constructed by a profile rotated specified angles) and lofts > (constructed by lofting a series of curves that define the cross section on > a specified path) functions, also the boolean operation based on BSP tree of > geometries. > > A future version will conclude the subdivision function (Loop and Sqrt3, and > easy to add more) and a new NormalVisitor with 6 methods to calculate the > weights and generate normals. It will be released in 1-2 weeks but you could > check out the SVN version now. > > Hope it will help if you have a similar plan. The project is LGPL and you > may use it freely, although tons of bugs in it at present. :) > > Wang Rui >
-- The truth is out there. Usually in header files. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

