Robert Osfield schrieb:
Hi Andreas,

I don't know if it fits what you require, but the osg::DrawElements*()
primitive set types provide index support that is fully supported by
OpenGL so works with the fast paths.   The index support works for all
per vertex attributes at the same time, so it's quite as flexible as
vertex index arrays, so you may have to duplicate some vertex data
that you previously didn't have to.

Robert.

Hi Robert,

thank you very much, this might be exactly what I need.

Regards,

Andreas

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