Hi Gordon, On Wed, Dec 3, 2008 at 2:18 PM, Tomlinson, Gordon <[EMAIL PROTECTED]> wrote: > I know in our case we use vertex index arrays out of need, we have so much > vertex data and have to share that > many times that in our use cases we simply cannot have duplicate data , we > simply cannot afford the memory bloat > this would cause
It may be a false economy though... as display listing will be duplicating the vertex data to be able to put in a form that the hardware can digest, so you may be just moving the memory problems elsewhere. > While understand for many using osg::DrawElements*() is the best approach, > that should not preclude others that need > The older functionality. I certainly for one would not want this removed from > osg::Geometry this is simply a critical > need for us My thought is to move the vertex indexing support to a subclass of osg::Geometry, perhaps place it out in osgSim as another hint that it's not core functionality. I don't plan on dropping the support completely for platforms that support it. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org