Hi Robert, hi all, I got a question! Robert and I discussed the fact that the future "osgAudio" may have a specific update traversal. 1. Do you think it could be wise to do a similar "physics update traversal" for osgPhysics? 2. If so, is there a way to code things in OSG so that osgPhysics could benefit from it WITHOUT disturbing existing OSG apps? 3. And finally, is there be someone to code it, or could you send your thought/ideas?
Thank you! Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

