Hi Robert,

> On Wed, Jan 14, 2009 at 2:42 PM, Sukender <[email protected]> wrote:
>> I got a question! Robert and I discussed the fact that the future "osgAudio" 
>> may have a specific update traversal.
>> 1. Do you think it could be wise to do a similar "physics update traversal" 
>> for osgPhysics?
>
> It might, or might not be.  I really can't provide any guidance
> without sitting down with code in front of me that is implementing a
> particular feature.

Well, the problem is that physics don't run at the same rate as display. For 
instance, we should run a "physics update traversal" at 100Hz, and the "normal" 
update traversal the fastest possible (well, limited by the VSYNC).


>> 2. If so, is there a way to code things in OSG so that osgPhysics could 
>> benefit from it WITHOUT disturbing existing OSG apps?
>
> You can always fire off custom traversals from the existing traversals.

Hum... do we need to modify the viewer source? I guess so...


>> 3. And finally, is there be someone to code it, or could you send your 
>> thought/ideas?
>
> Not sure what you mean here.

Well you answered at the previous question :)


Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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