Hi Robert, > On Wed, Jan 14, 2009 at 2:42 PM, Sukender <[email protected]> wrote: >> I got a question! Robert and I discussed the fact that the future "osgAudio" >> may have a specific update traversal. >> 1. Do you think it could be wise to do a similar "physics update traversal" >> for osgPhysics? > > It might, or might not be. I really can't provide any guidance > without sitting down with code in front of me that is implementing a > particular feature.
Well, the problem is that physics don't run at the same rate as display. For instance, we should run a "physics update traversal" at 100Hz, and the "normal" update traversal the fastest possible (well, limited by the VSYNC). >> 2. If so, is there a way to code things in OSG so that osgPhysics could >> benefit from it WITHOUT disturbing existing OSG apps? > > You can always fire off custom traversals from the existing traversals. Hum... do we need to modify the viewer source? I guess so... >> 3. And finally, is there be someone to code it, or could you send your >> thought/ideas? > > Not sure what you mean here. Well you answered at the previous question :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

