Hi Glenn, The way you've packaged this technology is impressive. I'm not sure what could be easier than "osgviewer myFile.earth".
I asked about comparison to Minerva (and I should have included ossimPlanet in that question) because I am genuinely interested in how open-source projects market themselves, and how the barrier-to-entry can make a big difference in long-term adoption. Also, while Minerva uses OSG to draw, it's underlying tiling engine is not based on osgDB::DatabasePager. It used to be, but we ran into some problems that were specific to our application and had to roll our own dynamic tiles. If you've had similar difficulties, or see them over the horizon, I am interested in discussing this further with you. Feel free to email me directly if you prefer. Perry On Thu, Jan 22, 2009 at 11:15 AM, Glenn Waldron <[email protected]> wrote: > Hi Perry, > > I have played with Minerva in the past but have only briefly looked at the > source. We do have it on the list of other terrain technologies in the FAQ > (http://wush.net/trac/osgearth/wiki/FAQ). > > One major goal with osgEarth was ease of integration -- achieved by > leveraging as much of OSG's existing terrain support as possible -- standard > loaders, osgTerrain, and paged LODs. I think perhaps osgEarth is unique in > this respect. > > > Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : > +1.703.652.4791 > > > On Thu, Jan 22, 2009 at 11:04 AM, Perry Miller <[email protected]> wrote: >> >> Hi Glenn, >> >> Nice product. The focus on dynamic terrain generation reminded me of >> Minerva (www.minerva-gis.org). >> >> I'm interested in your take on how the two projects compare and >> contrast... >> >> Perry >> >> >> On Thu, Jan 22, 2009 at 8:19 AM, Glenn Waldron <[email protected]> wrote: >> > Announcing osgEarth, a new open source toolkit that enables on-demand >> > terrain generation in OpenSceneGraph applications. >> > >> > osgEarth brings web-based geospatial visualization to OSG. It it built >> > on >> > the osgTerrain library, and operates in a manner similar to the >> > technology >> > that underlies products like NASA WorldWind, Google Earth, or Microsoft >> > Virtual Earth. >> > >> > With osgEarth you can generate a terrain model at run-time by connecting >> > to >> > a wide variety of imagery and elevation data sources, including WMS, >> > TMS, >> > Google maps, TIFF files, and more. Or extend it by writing your own >> > driver. >> > >> > osgEarth is LGPL. Visit the wiki to download it and give it a try! >> > >> > http://osgearth.org >> > >> > >> > >> > Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : >> > +1.703.652.4791 >> > >> > _______________________________________________ >> > osg-users mailing list >> > [email protected] >> > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >> > >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

