Donn, LibZip is optional -- if you leave it blank in CMake, you should be ok. It is only there to enable a ZIP-file-based cache, which is experimental anyway.
Otherwise, I posted a pre-built LibZip for windows on the wiki under the build docs. Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : +1.703.652.4791 On Fri, Jan 23, 2009 at 12:28 PM, Donn Mielcarek < [email protected]> wrote: > I've been trying to get it to compile under Windows. > Apparently there is no libzip currently available for > Windows (which uses zip.h, not to be confused with > ziplib, which uses zlib.h). > > > > > On Fri, Jan 23, 2009 at 12:15 PM, Robert Osfield <[email protected] > > wrote: > >> Hi Glenn, >> >> On Fri, Jan 23, 2009 at 4:47 PM, Glenn Waldron <[email protected]> >> wrote: >> > Thanks for the kind words. I've added it to the Community News page as >> you >> > recommended. >> >> Thanks. >> >> I've just checked out osgEarth svn/trunk and attempted to compile but >> found that the FIND_PACKAGE(LIBZIP) in osgEarth/CMakeLists.txt should >> read FIND_PACKAGE(LibZip), I presume you do most of dev under >> Windows... >> > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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