On Thu, Jan 22, 2009 at 8:52 PM, Glenn Waldron <gwald...@gmail.com> wrote:

> Hi Rafa,
>
> osgEarth renders each image layer in a separate texture unit and uses
> multi-texturing to apply them at run time. So, you can adjust each layer's
> appearance, visibility and blending by tweaking the texture attributes. This
> approach is of course limited to your available texture units. We have plans
> to incorporate additional techniques including run-time image compositing
> and multi-pass rendering.


We have the same approach of the use of multitexturing, and we also have
plans to incorporate multi-pass rendering :) I think the path is similar! :)


>
>
> Adding and removing sources dynamically is not something we've tried yet,
> though I believe the architecture will readily support it. It's on the list.


We are doing a major refactor to support a LayerManager class for our
Terrains, so we can for example share layers between different terrains, or
the whole LayerManager. Of course all our requirements are from the gvSIG
project and the fact to support their data model.

I will be following osgEarth evolution.


>
> I saw your post the other day about OSG Virtual Planets, and it looks
> impressive. I plan to take a closer look when I get a chance!
>

Thanks, maybe we can merge efforts, there are lots of open source GIS
applications outside that the use of 3D will push them up! :).


Rafa.



>
>
>
> Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
> +1.703.652.4791
>
>
> On Thu, Jan 22, 2009 at 2:22 PM, Rafa Gaitan <rafa.gai...@gmail.com>wrote:
>
>> Hi Glenn,
>>
>> The work is really impressive, we have done "something similar" on OSG
>> Virtual Planets, but the access to geospatial data is done by Java and
>> gvSIG.
>>
>> Is it possible in osgEarth to change layers during runtime?. We made lots
>> of efforts for that in our work but with some difficulties.
>>
>> Greetz
>> Rafa.
>>
>>
>>
>> On Thu, Jan 22, 2009 at 5:15 PM, Glenn Waldron <gwald...@gmail.com>wrote:
>>
>>> Hi Perry,
>>>
>>> I have played with Minerva in the past but have only briefly looked at
>>> the source. We do have it on the list of other terrain technologies in the
>>> FAQ (http://wush.net/trac/osgearth/wiki/FAQ).
>>>
>>> One major goal with osgEarth was ease of integration -- achieved by
>>> leveraging as much of OSG's existing terrain support as possible -- standard
>>> loaders, osgTerrain, and paged LODs. I think perhaps osgEarth is unique in
>>> this respect.
>>>
>>>
>>> Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
>>> +1.703.652.4791
>>>
>>>
>>> On Thu, Jan 22, 2009 at 11:04 AM, Perry Miller <pe...@modelspace.com>wrote:
>>>
>>>> Hi Glenn,
>>>>
>>>> Nice product. The focus on dynamic terrain generation reminded me of
>>>> Minerva (www.minerva-gis.org).
>>>>
>>>> I'm interested in your take on how the two projects compare and
>>>> contrast...
>>>>
>>>> Perry
>>>>
>>>>
>>>> On Thu, Jan 22, 2009 at 8:19 AM, Glenn Waldron <gwald...@gmail.com>
>>>> wrote:
>>>> > Announcing osgEarth, a new open source toolkit that enables on-demand
>>>> > terrain generation in OpenSceneGraph applications.
>>>> >
>>>> > osgEarth brings web-based geospatial visualization to OSG. It it built
>>>> on
>>>> > the osgTerrain library, and operates in a manner similar to the
>>>> technology
>>>> > that underlies products like NASA WorldWind, Google Earth, or
>>>> Microsoft
>>>> > Virtual Earth.
>>>> >
>>>> > With osgEarth you can generate a terrain model at run-time by
>>>> connecting to
>>>> > a wide variety of imagery and elevation data sources, including WMS,
>>>> TMS,
>>>> > Google maps, TIFF files, and more. Or extend it by writing your own
>>>> driver.
>>>> >
>>>> > osgEarth is LGPL. Visit the wiki to download it and give it a try!
>>>> >
>>>> > http://osgearth.org
>>>> >
>>>> >
>>>> >
>>>> > Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
>>>> > +1.703.652.4791
>>>> >
>>>> > _______________________________________________
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>>>> > osg-users@lists.openscenegraph.org
>>>> >
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>> >
>>>> >
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>>
>>
>> --
>> Rafael Gaitán Linares
>> Instituto de Automática e Informática Industrial  http://www.ai2.upv.es
>> Ciudad Politécnica de la Innovación
>> Universidad Politécnica de Valencia
>>
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-- 
Rafael Gaitán Linares
Instituto de Automática e Informática Industrial  http://www.ai2.upv.es
Ciudad Politécnica de la Innovación
Universidad Politécnica de Valencia
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