On Tue, 2009-01-27 at 18:33 -0500, Kurt Sierens wrote:
>  Jeremy,
>  
> I was looking at your osgPango node kit and would actually love to use
> it, but what else would be required?  We are ported to Windows and
> will also need to support Mac, not Linux or Unix at this point.   We
> are pretty fussy about the entire user experience and the current
> osgText implementation gives a rather chunky result at times.

I'm headed out the door now, so I'll respond more tomorrow. :) Useless,
I know.

And yes, osgText is horrid if you CARE about font quality, but we appear
to be the minority.

> > Date: Tue, 27 Jan 2009 11:17:11 -0500
> > From: Jeremy Moles <[email protected]>
> > Subject: Re: [osg-users] Anti-Grain and OpenSceneGraph
> > To: OpenSceneGraph Users <[email protected]>
> > Message-ID: <[email protected]>
> > Content-Type: text/plain; charset="UTF-8"
> > 
> > On Tue, 2009-01-27 at 11:06 -0500, Kurt Sierens wrote:
> > > Has anyone used the Anti-Grain library in OpenSceneGraph? I would
> > > like to get a better looking text display than the osgText node
> kit
> > > does.
> > 
> > If you're using Linux, you need to help me with osgPango. :) I have
> this
> > same goal, and you can find more info (and screenshots) here:
> > 
> > http://osgpango.googlecode.com
> > 
> > Technically, Pango works on Windows (the Clutter guys use it and
> it's
> > included in Gimp for Windows), but I've never done it personally so
> I
> > can't comment.
> > 
> > I'm a text display whore myself, so I will settle for absolutely
> nothing
> > less than near-pixel-perfect display in my own projects. :) Some
> folks
> > just don't care, but bad font quality is a deal-breaker for me.
> > 
> > > http://www.antigrain.com/index.html
> > > 
> > > Thanks, Kurt
> > > 
> > > 
> > > 
> > >
> ______________________________________________________________________
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> > >
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> > 
> > 
> > 
> 
> 
> 
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