On Wed, 2009-01-28 at 13:58 -0500, Glenn Waldron wrote:
>  Jeremy,
> 
> Does osgPango support complex scripting for Arabic, etc.?

The question really is, "does Pango support complex scripting" and the
answer is yes. :) osgPango is just a Texture "caching" layer for speed
and flexibility in OpenGL.

If you can give me some text to throw at the osgpangoviewer app, I'd be
happy to run it and show a screenshot.

(Although, osgPango does add things on top of Pango such as custom font
rendering and effects; it also "loses" some features though, such as the
nice Pango markup language.)

> Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
> 
> 
> On Wed, Jan 28, 2009 at 8:55 AM, John Vidar Larring
> <[email protected]> wrote:
>          Hi Jeremy, Kurt, and David,
>         
>         I care too;) In our application we render text as polygon
>         meshes and outlines using FTGL
>         (http://homepages.paradise.net.nz/henryj/code/). The problem
>         with this approach is that FTGL is a pure rendering library
>         and does not have any support for complex scripts (i.e.
>         arabic, hebrew, etc,). However, everything is possible with an
>         ugly hack or two;)
>         
>         John
>         
>         David Spilling wrote:
>                 
>                 Jeremy, Kurt,
>                  I care too!
>                  I admit, I've been lurking on the font quality issues
>                 because in our apps I have very tight control of the
>                 text size and positioning, so can tweak the
>                 placement/resolution to get the right look. However
>                 developments in this area wld be extremely valuable to
>                 me in the long term. Typically though, I have no
>                 resource to help develop is, so I will have to remain
>                 a lurker...
>                  David
>                 
>                 
>                  -- 
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