Classification: UNCLASSIFIED Caveats: NONE
We're using glBitmap for 2d axially aligned text. Some infrastructure allows us to take advantage of Unicode TTF glyphs using user defined sizes. It's the same approach, but far more efficient, as glutBitmapCharacter. Bob Classification: UNCLASSIFIED Caveats: NONE _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org