Thanks Jeremy. This Arabic should translate roughly to "user interface":

التربيط التبادلي للمستخدم



Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791


On Wed, Jan 28, 2009 at 2:17 PM, Jeremy Moles <jer...@emperorlinux.com>wrote:

> On Wed, 2009-01-28 at 13:58 -0500, Glenn Waldron wrote:
> >  Jeremy,
> >
> > Does osgPango support complex scripting for Arabic, etc.?
>
> The question really is, "does Pango support complex scripting" and the
> answer is yes. :) osgPango is just a Texture "caching" layer for speed
> and flexibility in OpenGL.
>
> If you can give me some text to throw at the osgpangoviewer app, I'd be
> happy to run it and show a screenshot.
>
> (Although, osgPango does add things on top of Pango such as custom font
> rendering and effects; it also "loses" some features though, such as the
> nice Pango markup language.)
>
> > Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
> +1.703.652.4791
> >
> >
> > On Wed, Jan 28, 2009 at 8:55 AM, John Vidar Larring
> > <larr...@weatherone.tv> wrote:
> >          Hi Jeremy, Kurt, and David,
> >
> >         I care too;) In our application we render text as polygon
> >         meshes and outlines using FTGL
> >         (http://homepages.paradise.net.nz/henryj/code/). The problem
> >         with this approach is that FTGL is a pure rendering library
> >         and does not have any support for complex scripts (i.e.
> >         arabic, hebrew, etc,). However, everything is possible with an
> >         ugly hack or two;)
> >
> >         John
> >
> >         David Spilling wrote:
> >
> >                 Jeremy, Kurt,
> >                  I care too!
> >                  I admit, I've been lurking on the font quality issues
> >                 because in our apps I have very tight control of the
> >                 text size and positioning, so can tweak the
> >                 placement/resolution to get the right look. However
> >                 developments in this area wld be extremely valuable to
> >                 me in the long term. Typically though, I have no
> >                 resource to help develop is, so I will have to remain
> >                 a lurker...
> >                  David
> >
> >
> >                  --
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> >
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> >
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