> It works on Windows *and* XBox 360! Hmmm...is that really "cross-platform" since the embedded OS on Xbox 360 really has its roots in Windows 2000? While the Xbox 360 is technically a different platform, it still has "Microsoft" all over it. I guess if one drinks the Microsoft Kool-Aid, then I'll concede their so-called cross-platform claim.
In the context (no pun intended) I was thinking of, "cross-platform" means different hardware AND different OS...that doesn't have Microsoft's fingerprints all over it... -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jason Daly Sent: Thursday, February 26, 2009 5:36 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OFT: Interesting commentary of the future of OpenGL Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > One technical feature I can think of is that OGL is cross platform, running > on everything from supercomputers to hand-held devices. D3D is a NO-OP in > this regard. That alone should rule out D3D as far as OSG is concerned. > That's not true at all! D3D is cross-platform! It works on Windows *and* XBox 360! (I've actually seen Microsoft call this "cross-platform" in the developer docs. Seriously.) --"J" _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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