> It works on Windows *and* XBox 360!

Hmmm...is that really "cross-platform" since the embedded OS on Xbox 360
really has its roots in Windows 2000? While the Xbox 360 is technically a
different platform, it still has "Microsoft" all over it. I guess if one
drinks the Microsoft Kool-Aid, then I'll concede their so-called
cross-platform claim.

In the context (no pun intended) I was thinking of, "cross-platform" means
different hardware AND different OS...that doesn't have Microsoft's
fingerprints all over it...

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Jason Daly
Sent: Thursday, February 26, 2009 5:36 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
> One technical feature I can think of is that OGL is cross platform,
running
> on everything from supercomputers to hand-held devices. D3D is a NO-OP in
> this regard. That alone should rule out D3D as far as OSG is concerned.
>   


That's not true at all!  D3D is cross-platform! 

It works on Windows *and* XBox 360!

(I've actually seen Microsoft call this "cross-platform" in the 
developer docs.  Seriously.)

--"J"
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