> This seems mostly to be a pretty pragmatic bunch of people, so I'm fairly
confident
> that if D3D support doesn't materialize, it is for technical rather than
> religious reasons.

> Thanks,
> Cory

One technical feature I can think of is that OGL is cross platform, running
on everything from supercomputers to hand-held devices. D3D is a NO-OP in
this regard. That alone should rule out D3D as far as OSG is concerned.

It's probably the main reason that OGL has survived up to this point despite
Microsoft's efforts to kill it off. Don't underestimate the applications out
there that are using OGL...that don't run on Windows...or that run on both
Windows and something else...

For the record (and a disclaimer), my comments here are simply my opinion.
Obviously I'm not biased...;^)

It's not my intention here to fan any flames of discontent. I just like
adding my .02...well...maybe my .05...:)

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