Thanks Nintendo and Sony for their usage of OpenGL! ;)

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Thu, 26 Feb 2009 17:10:19 +0100, Cory Riddell <[email protected]> a écrit:

> Robert-
>
> Robert Osfield wrote:
>> Well the gaming market is very big, BUT the gaming market isn't just
>> Windows/D3D, its much bigger than that.  The Wii and Playstation2 have
>> been the big consoles of the last ten years, neither of which have
>> anything to do with D3D.  MS would like to associate gaming with
>> exclusivie use of D3D but this is just a marketing ploy.
>>
> Ah- very good point. For some reason I wasn't thinking of consoles.
>> It's just hardware, it isn't D3D hardware, again we have to be careful
>> not to tricked by the MS marketing.
> Unfortunately all too often it is very closed hardware and proprietary
> drivers. If the hardware works significantly better with the D3D API,
> then I call it a D3D card. How about a bad analogy (sorry, I couldn't
> think of a car analogy): a Macintosh is just a PC, but the software
> makes it a Mac.
>
>> I sounds like the OSG hits quite a good balance for yourself so far -
>> provides enough functionality to do your job without worry about the
>> details such as the thin API abstraction.   By contast Paul Martz at
>> the start of thread emphasised that the thinness of the layer above
>> OpenGL that the OSG provides is one of it's main selling points.  To
>> be able to satisfy two different types of users needs/desires means
>> that we've been successful.
>>
> Absolutely. This is the diverse community I talked about. This seems
> mostly to be a pretty pragmatic bunch of people, so I'm fairly confident
> that if D3D support doesn't materialize, it is for technical rather than
> religious reasons.
>
> Thanks,
> Cory
>
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