Thanks Nintendo and Sony for their usage of OpenGL! ;) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Thu, 26 Feb 2009 17:10:19 +0100, Cory Riddell <[email protected]> a écrit: > Robert- > > Robert Osfield wrote: >> Well the gaming market is very big, BUT the gaming market isn't just >> Windows/D3D, its much bigger than that. The Wii and Playstation2 have >> been the big consoles of the last ten years, neither of which have >> anything to do with D3D. MS would like to associate gaming with >> exclusivie use of D3D but this is just a marketing ploy. >> > Ah- very good point. For some reason I wasn't thinking of consoles. >> It's just hardware, it isn't D3D hardware, again we have to be careful >> not to tricked by the MS marketing. > Unfortunately all too often it is very closed hardware and proprietary > drivers. If the hardware works significantly better with the D3D API, > then I call it a D3D card. How about a bad analogy (sorry, I couldn't > think of a car analogy): a Macintosh is just a PC, but the software > makes it a Mac. > >> I sounds like the OSG hits quite a good balance for yourself so far - >> provides enough functionality to do your job without worry about the >> details such as the thin API abstraction. By contast Paul Martz at >> the start of thread emphasised that the thinness of the layer above >> OpenGL that the OSG provides is one of it's main selling points. To >> be able to satisfy two different types of users needs/desires means >> that we've been successful. >> > Absolutely. This is the diverse community I talked about. This seems > mostly to be a pretty pragmatic bunch of people, so I'm fairly confident > that if D3D support doesn't materialize, it is for technical rather than > religious reasons. > > Thanks, > Cory > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

