Paul, In answer to your question, the answer is no, it can't.
I appreciate what OpenGL can do in terms of its extensions but that isn't what my response was in reference to. I was asking Robert if he was implying that D3D is not backwards compatible in his earlier comment... -Shayne -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Paul Martz Sent: Wednesday, March 25, 2009 9:20 AM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] OpenGL 3.1 at GDC Does that D3D 3.0 app get access to any new features? OpenGL 3.1 adds new ARB extensions to OpenGL 2.1, so that old OpenGL apps (even OpenGL 1.0 apps) running on an OpenGL 2.1 implementation can access new features analogous to those found in OpenGL 3.1. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Wednesday, March 25, 2009 9:08 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenGL 3.1 at GDC Are you implying that the current D3D is not backwards compatible with previous versions? I believe that a current D3D application can query earlier versions of the D3D interface through COM. A D3D 3.0 application can still run under D3D 10.0 as I understand it... -Shayne _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
smime.p7s
Description: S/MIME cryptographic signature
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

