ah - I should have been more specific with what I meant by animation. I want to fade between two textures so that the previous texture slowly gets weaker while the new texture slowly gets stronger.
Can shaders manipulate the texture opacity? (I expect so.) And do you think this is a better approach than what OSG provides with the MultiTextureControl? Julia ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9766#9766 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

