Hi OSG Newbie
You can take a look to osgbillboard example which create a Geometry with vertex, normal, and texture coord. HTH David Callu 2009/5/6 OSG Newbie <[email protected]> > Hi, > > What I have are position array, normal array and uv coordinate array (these > arrays don't have the same number of elements) and a list of index that > specify each vertex's position, normal and uv coordinate by their respective > index. > > I would like to construct geometry from these arrays and indexces. I know > how to insert primitiveset (triangles), but need a way to associate each > vertex with correct normal and uv coord. > > I have looked though the online tutorial here code but it didn't help in my > case. > > Any sample code will be appreciated. > > Thank you. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=11410#11410 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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