Hi J-S, Kim,
Skylark wrote: > > Sure. For now as a first step finding some other FFT library to use in > precomputation as it is now would be enough. When we want to implement > more dynamic behavior then we can the best way to do that. > Why not to take a look into GPGPU or CUDA. CUDA has even a nice FFT library which is really fast. I have used it with, I think it was 512x521, images with 60 FPS. So for your case it should be enough. If CUDA doesn't fit well your needs, then you can take a look into just GPGPU FFT algorithms. I have seen on the nVidia's webpage an OpenGL shader based application which can do compute FFT on the GPU. Even more I could try to manage to create something for osgPPU, then you could use from there, if you like. Cheers, art ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11517#11517 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

