Folks, A GPU solution is great for the rendering, but it doesn't support all the other things on the cpu side that need to know about the ocean. Wakes, bow waves, floating objects, things falling into the water generating splashes, interaction with land ... all these things need to query the ocean surface for height/geometry info.
Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of content, this e-mail shall not operate to bind CSC to any order or other contract unless pursuant to explicit written agreement or government initiative expressly permitting the use of e-mail for such purpose. [email protected] wrote: ----- To: [email protected] From: "Art Tevs" <[email protected]> Sent by: [email protected] Date: 05/06/2009 11:46AM Subject: Re: [osg-users] osgOcean release Hi J-S, Kim, Skylark wrote: > > Sure. For now as a first step finding some other FFT library to use in > precomputation as it is now would be enough. When we want to implement > more dynamic behavior then we can the best way to do that. > Why not to take a look into GPGPU or CUDA. CUDA has even a nice FFT library which is really fast. I have used it with, I think it was 512x521, images with 60 FPS. So for your case it should be enough. If CUDA doesn't fit well your needs, then you can take a look into just GPGPU FFT algorithms. I have seen on the nVidia's webpage an OpenGL shader based application which can do compute FFT on the GPU. Even more I could try to manage to create something for osgPPU, then you could use from there, if you like. Cheers, art ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11517#11517 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

