Hi Maxime,
On 6/08/09 4:41 PM, Maxime BOUCHER wrote:
I know Z-buffer isn't very in fond of transparency, and actually, when I
capture it on
a model having transparent faces it stores strange things (a kind of luminance
image of
some textures on parts corresponding to these transparents faces).
Thus, I tried to deactivate it, but I didn't find how. I tried all this stuff:
...
But, if one of it (ALPHA_TEST), stopped the transparency, my Z-buffer has
always kept
being corrupted. Then, my question is, how can I really deactivate the
transparency?
Of course, if you have good ideas to have transparency and a working Z-buffer,
I would
be very pleased :).
I'm extremely irritated by what you write and maybe I'm not the only one.
Why do you suspect that the Z-buffer is influenced by alpha blending?
So you're reading back the depth buffer and it's not what you expect? Could you post a
screenshot?
/ulrich
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