Hi,

Maxime BOUCHER wrote:
Hello there again,

Thanks J.P for answering, but no, there is no protected stateattribute.


I made another test.
I converted the .ive to .osg and I made no change to the file.
I executed the same code on both and for the .osg I had the same results than 
the manual modif I told in the previous post.

This means, for the same code (and  called _root_stateset->setMode(GL_BLEND, 
StateAttribute::OFF | StateAttribute::OVERRIDE);), the same model, one in .ive, 
the other in .osg the results are differents.

Well, am I doing something wrong, or is there a bug?

What happens when you convert the .osg back to .ive and use that .ive? Maybe the optimiser in osgconv is messing with the original .ive? You could also manually try to write out the osg graph after loading the .ive and compare it to the output of osgconv.

jp



Thank you
Cheers,

Max

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http://forum.openscenegraph.org/viewtopic.php?p=16135#16135





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