Hello there again,

Thanks J.P for answering, but no, there is no protected stateattribute.

Max wrote:
> Hi,
> 
>  I discovered something I find really strange.
> I exported my scene from .ive to .osg.
> I opened it with a text editor and I replaced all GL_BLEND ON statements by 
> GL_BLEND OFF.
> 
>  When I load my project with this .osg here's what the camera see (placed at 
> the projective camera place):
> [Image: http://img7.hostingpics.net/pics/270676Dot_OSG_GL_BLEND_OFF.png ] 
> (http://www.hostingpics.net/viewer.php?id=270676Dot_OSG_GL_BLEND_OFF.png)
> 
> And if I open the .ive file and execute:
> 
> Code:
> 
> _root_stateset->setMode(GL_BLEND, StateAttribute::OFF | 
> StateAttribute::OVERRIDE);
> 
> 
> 
> [Image: http://img7.hostingpics.net/pics/690702Z_buffer_pourri.png ] 
> (http://www.hostingpics.net/viewer.php?id=690702Z_buffer_pourri.png)
> 
> 
>  I am very surprised it doesn't give the sam results.
> What's happening ?
> Is there a bug?
> 
> Thank you!
> 
> Cheers,
> Maxime


I made another test.
I converted the .ive to .osg and I made no change to the file.
I executed the same code on both and for the .osg I had the same results than 
the manual modif I told in the previous post.

This means, for the same code (and  called _root_stateset->setMode(GL_BLEND, 
StateAttribute::OFF | StateAttribute::OVERRIDE);), the same model, one in .ive, 
the other in .osg the results are differents.

Well, am I doing something wrong, or is there a bug?


Thank you
Cheers,

Max

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16135#16135





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