Hi Maxime,

On 7/08/09 12:02 PM, Maxime BOUCHER wrote:
Ulrich Hertlein wrote:
Hi Maxime, I'm extremely irritated by what you write and maybe I'm not the only 
one.

I am very sorry, please apologize. Maybe could you tell me why so that I won't 
do it
again.

No need to apologize. (I meant 'irritated' as 'confused', not annoyed or angry, just in case that's how you understood it; English can be fuzzy... :-}

You have to keep in mind that the people on the mailing list have absolutely no idea what you're trying to achieve and what the problem is. You alone have that information so it helps to give as much detail as possible when posting a question.

What are you trying to accomplish and how do you approach it?  What is your 
shader doing?

Here is the camera view (with a green mask): [Image:
http://img7.hostingpics.net/pics/144972Z_buffer_colorimage.png ]

here the distance of fragments to the camera computed in shader: [Image:
http://img7.hostingpics.net/pics/850811Z_buffer_shader.png ]

and the Z-buffer image: [Image:
http://img7.hostingpics.net/pics/690702Z_buffer_pourri.png ]

Okay, the issue is with the last image, the parts that look like they're from a previous frame? And these are areas that are covered by transparent geometry in the original image?

Cheers,
/ulrich
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