Alright, I found the problem. During the conversion, textures are lost, then when the shader reads a texture it finds nothing.
- Do you know how can I test it? I mean, if the texture slot (the specified unit) is empty, I would like to fill the fragment with the object color. Too bad my textures are compressed .rgb, thus I can't export them in .osg as explained here (http://forum.openscenegraph.org/viewtopic.php?t=3337&postdays=0&postorder=asc&start=0). Finally, the problem came only from me (as usual would say some), sorry for the wrong alert. However, I'm still in big troubles with the Z-buffer, your help would be welcomed. Thank you! Cheers, Maxime ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16148#16148 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

