J.P. Delport wrote:
> Hi,
> 
> Maxime BOUCHER wrote:
> 
> > Hello there again,
> > 
> > Thanks J.P for answering, but no, there is no protected stateattribute.
> > 
> > 
> > I made another test.
> > I converted the .ive to .osg and I made no change to the file.
> > I executed the same code on both and for the .osg I had the same results 
> > than the manual modif I told in the previous post.
> > 
> > This means, for the same code (and  called 
> > _root_stateset->setMode(GL_BLEND, StateAttribute::OFF | 
> > StateAttribute::OVERRIDE);), the same model, one in .ive, the other in .osg 
> > the results are differents.
> > 
> > Well, am I doing something wrong, or is there a bug?
> > 
> 
> What happens when you convert the .osg back to .ive and use that .ive? 
> Maybe the optimiser in osgconv is messing with the original .ive?
> You could also manually try to write out the osg graph after loading the 
> .ive and compare it to the output of osgconv.
> 
> jp
> 
> 
> > 
> > 
> > Thank you
> > Cheers,
> > 
> > Max
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=16135#16135
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> 
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Hello,

 Alright, I did osgconv .ive to .osg and immediately .osg to .ive, and now it 
seems blending is always deactivated.
I mean, whether I call:
_root_stateset->setMode(GL_BLEND, StateAttribute::OFF | 
StateAttribute::OVERRIDE);
_root_stateset->setMode(GL_BLEND, StateAttribute:: ON | 
StateAttribute::OVERRIDE);
 or nothing
 I always visualize this:
[Image: http://img7.hostingpics.net/pics/270676Dot_OSG_GL_BLEND_OFF.png ] 
(http://www.hostingpics.net/viewer.php?id=270676Dot_OSG_GL_BLEND_OFF.png)

 Thus:
-I completely lost, what is happening?
I am wondering if this hasn't to deal with more than just blending.

- Do you know what can happen in the depth buffer so that even with blending 
turned off, "transparent" faces are not filled with a distance?

- I 've read a topic about using multiple viewer and uncomplete drawings. In 
this post Robert adviced to call stopThreading() on the currently not rendering 
viewer.
 I tried that, but of course, since I post, it didn't solve the problem.

Thank you for your help and reading,

Cheers,

Max

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16145#16145





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