No, not yet. But its a good news to hear that you managed to use 
CLAMP_TO_BORDER - Perhaps this might be a driver problem or maybe there is just 
a problem with my code.
Yes - i use only one texture in the shader - but i have to add two textures to 
the texture array to make it work. You must add at least two textures otherwise 
it might not work. 


Wojciech Lewandowski wrote:
> Johannes,
>  I guess something like your code could maybe work with Texture3D where 
> linear filter would interpolate between two layers. But Texture2DArray works 
> like nearest on the trhird coordinate. Write more about your problem maybe we 
> could help if you still 
> need it.
> 


I think i will try to isolate the problem and present it in a small example.

Greetings

Johannes

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