No, not yet. But its a good news to hear that you managed to use CLAMP_TO_BORDER - Perhaps this might be a driver problem or maybe there is just a problem with my code. Yes - i use only one texture in the shader - but i have to add two textures to the texture array to make it work. You must add at least two textures otherwise it might not work.
Wojciech Lewandowski wrote: > Johannes, > I guess something like your code could maybe work with Texture3D where > linear filter would interpolate between two layers. But Texture2DArray works > like nearest on the trhird coordinate. Write more about your problem maybe we > could help if you still > need it. > I think i will try to isolate the problem and present it in a small example. Greetings Johannes ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17963#17963 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

