Hi,
textureArray->setWrap(osg::Texture::WRAP_S, osg::Texture::MIRROR);
textureArray->setWrap(osg::Texture::WRAP_T, osg::Texture::MIRROR);
textureArray->setWrap(osg::Texture::WRAP_R, osg::Texture::MIRROR);
does work with me. The textures will be mirrored.
Thank you!
Cheers,
Johannes
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