Hi,

        textureArray->setWrap(osg::Texture::WRAP_S, osg::Texture::MIRROR);
        textureArray->setWrap(osg::Texture::WRAP_T, osg::Texture::MIRROR);
        textureArray->setWrap(osg::Texture::WRAP_R, osg::Texture::MIRROR);

does work with me. The textures will be mirrored.

Thank you!

Cheers,
Johannes

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