Hi,
even if i use st instead of the xy coords:
Code:
"gl_FragColor = texture2DArray(textures,
vec3(gl_TexCoord[0].xy*vec2(1.5,1.5), 0));"
instead of:
Code:
"gl_FragColor = texture2DArray(textures,
vec3(gl_TexCoord[0].st*vec2(1.5,1.5), 0));"
The problem is the same.
Thank you!
Cheers,
Johannes
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http://forum.openscenegraph.org/viewtopic.php?p=17978#17978
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