Hi,
please have a look at the following scenario. The viewer is dynamically
created, destroyed and created again. On the later, no textures shows up.
Any ideas?
..............
viewer->setSceneData( loadedModel.get() );
viewer->realize();
while (!viewer->done())
{
viewer->frame();
}
viewer->setSceneData( 0 );
loadedModel = 0;
viewer = 0;
viewer = new osgViewer::Viewer(arguments);
setupViewer(viewer.get(),arguments);
loadedModel = osgDB::readNodeFiles(arguments);
viewer->setSceneData( loadedModel.get() );
viewer->realize();
while (!viewer->done())
{
viewer->frame();
}
.................
Nick
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