Hi,

please have a look at the following scenario. The viewer is dynamically
created, destroyed and created again. On the later, no textures shows up.
Any ideas?

..............
    viewer->setSceneData( loadedModel.get() );
    viewer->realize();
while (!viewer->done())
{
 viewer->frame();
}

viewer->setSceneData( 0 );
 loadedModel = 0;
viewer = 0;


viewer = new osgViewer::Viewer(arguments);
setupViewer(viewer.get(),arguments);

loadedModel = osgDB::readNodeFiles(arguments);

viewer->setSceneData( loadedModel.get() );
 viewer->realize();
while (!viewer->done())
{
 viewer->frame();
}
.................

Nick
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