Hi,
Yes i think i introduce a behaviour in osgAnimation that is not suitable
by default. I remove the computing of bounding box before skinning model
should be setup by hand, because there is no one solution to manage
update of bounding box. So i simply disabled it that produdes some
problem like you have.

You can fix it by setting up a bounding box by hand for now.

Cheers,
Cedric

-- 
+33 659 598 614  Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Mon, 2009-12-07 at 08:14 +0000, Thomas Hogarth wrote:
> Hi All
> 
> 
> Had a little time to test some more stuff on IPhone. Got the
> animationViewer example working with its widgets a skinned model and
> all. I do have a bit of a rendering error however. 
> The clipping plans appear to be changing based on viewing angle.
> Attached are two screen shots taken from slightly different angles
> with no translation.
> 
> 
> The error image you can see the near clipping plane appears almost
> halfway through the teapot, the no error image appears fine with just
> a small rotation.
> 
> 
> I think it may be a problem with  dynamically computing  the near far
> clipping planes, but is this a problem with osgAnimation or my setup?
> 
> 
> Cheers
> Tom
> 
> 
> PS
> IPhone
> changes available here www.hogbox.co.uk/data/OpenSceneGraph_IPhoneChanges.zip
> 
> 
> 
> 
> 
> 
> 
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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