Hi, Yes i think i introduce a behaviour in osgAnimation that is not suitable by default. I remove the computing of bounding box before skinning model should be setup by hand, because there is no one solution to manage update of bounding box. So i simply disabled it that produdes some problem like you have.
You can fix it by setting up a bounding box by hand for now. Cheers, Cedric -- +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Mon, 2009-12-07 at 08:14 +0000, Thomas Hogarth wrote: > Hi All > > > Had a little time to test some more stuff on IPhone. Got the > animationViewer example working with its widgets a skinned model and > all. I do have a bit of a rendering error however. > The clipping plans appear to be changing based on viewing angle. > Attached are two screen shots taken from slightly different angles > with no translation. > > > The error image you can see the near clipping plane appears almost > halfway through the teapot, the no error image appears fine with just > a small rotation. > > > I think it may be a problem with dynamically computing the near far > clipping planes, but is this a problem with osgAnimation or my setup? > > > Cheers > Tom > > > PS > IPhone > changes available here www.hogbox.co.uk/data/OpenSceneGraph_IPhoneChanges.zip > > > > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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