Hi Thomas,

I dont know in which state is the 3ds max osg exporter. I use the osg
exporter for blender, i maintain it and use it. Examples from osg-data
comes from blender so it's a working path and the one i use.
In futur there will be a collada that will support osgAnimation but not
yet ready.


Cheers,
Cedric

-- 
Provide services around OpenSceneGraph
+33 659 598 614 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Sat, 2009-12-12 at 06:09 +0000, Thomas Hogarth wrote:
>         "I commited a fix for the bounding box computation. It should
>         fix your
>         problem. Could you update and have a try ?"
>         
> 
> 
> Hi Cedric
> 
> 
> Had a chance to try your new changes, seems to have worked a treat.
> Much appreciated. Whilst I'm here I was wondering if you had any
> advise regarding the best approach to getting skinned models into OSG.
> I'm currently using a beta version of the osg exporter for 3DS Max,
> which supports export of skinning infomation. If i have any spare time
> I may try to help improve it, but was wondering if you already new of
> a better approach?
> 
> 
> Cheers
> Tom
> 

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