Hi Thomas, I dont know in which state is the 3ds max osg exporter. I use the osg exporter for blender, i maintain it and use it. Examples from osg-data comes from blender so it's a working path and the one i use. In futur there will be a collada that will support osgAnimation but not yet ready.
Cheers, Cedric -- Provide services around OpenSceneGraph +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Sat, 2009-12-12 at 06:09 +0000, Thomas Hogarth wrote: > "I commited a fix for the bounding box computation. It should > fix your > problem. Could you update and have a try ?" > > > > Hi Cedric > > > Had a chance to try your new changes, seems to have worked a treat. > Much appreciated. Whilst I'm here I was wondering if you had any > advise regarding the best approach to getting skinned models into OSG. > I'm currently using a beta version of the osg exporter for 3DS Max, > which supports export of skinning infomation. If i have any spare time > I may try to help improve it, but was wondering if you already new of > a better approach? > > > Cheers > Tom >
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