Hi Cedric Thanks for the info, will give it a whirl when I get home :)
Tom 2009/12/7 Cedric Pinson <[email protected]> > Hi, > Yes i think i introduce a behaviour in osgAnimation that is not suitable > by default. I remove the computing of bounding box before skinning model > should be setup by hand, because there is no one solution to manage > update of bounding box. So i simply disabled it that produdes some > problem like you have. > > You can fix it by setting up a bounding box by hand for now. > > Cheers, > Cedric > > -- > +33 659 598 614 Cedric Pinson mailto:[email protected] > http://www.plopbyte.net > > > On Mon, 2009-12-07 at 08:14 +0000, Thomas Hogarth wrote: > > Hi All > > > > > > Had a little time to test some more stuff on IPhone. Got the > > animationViewer example working with its widgets a skinned model and > > all. I do have a bit of a rendering error however. > > The clipping plans appear to be changing based on viewing angle. > > Attached are two screen shots taken from slightly different angles > > with no translation. > > > > > > The error image you can see the near clipping plane appears almost > > halfway through the teapot, the no error image appears fine with just > > a small rotation. > > > > > > I think it may be a problem with dynamically computing the near far > > clipping planes, but is this a problem with osgAnimation or my setup? > > > > > > Cheers > > Tom > > > > > > PS > > IPhone > > changes available here > www.hogbox.co.uk/data/OpenSceneGraph_IPhoneChanges.zip > > > > > > > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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