Hi Cedric

Thanks for the info, will give it a whirl when I get home :)

Tom

2009/12/7 Cedric Pinson <[email protected]>

> Hi,
> Yes i think i introduce a behaviour in osgAnimation that is not suitable
> by default. I remove the computing of bounding box before skinning model
> should be setup by hand, because there is no one solution to manage
> update of bounding box. So i simply disabled it that produdes some
> problem like you have.
>
> You can fix it by setting up a bounding box by hand for now.
>
> Cheers,
> Cedric
>
> --
> +33 659 598 614  Cedric Pinson mailto:[email protected]
> http://www.plopbyte.net
>
>
> On Mon, 2009-12-07 at 08:14 +0000, Thomas Hogarth wrote:
> > Hi All
> >
> >
> > Had a little time to test some more stuff on IPhone. Got the
> > animationViewer example working with its widgets a skinned model and
> > all. I do have a bit of a rendering error however.
> > The clipping plans appear to be changing based on viewing angle.
> > Attached are two screen shots taken from slightly different angles
> > with no translation.
> >
> >
> > The error image you can see the near clipping plane appears almost
> > halfway through the teapot, the no error image appears fine with just
> > a small rotation.
> >
> >
> > I think it may be a problem with  dynamically computing  the near far
> > clipping planes, but is this a problem with osgAnimation or my setup?
> >
> >
> > Cheers
> > Tom
> >
> >
> > PS
> > IPhone
> > changes available here
> www.hogbox.co.uk/data/OpenSceneGraph_IPhoneChanges.zip
> >
> >
> >
> >
> >
> >
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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