Hi Changhoon,

On Tue, Jan 5, 2010 at 4:24 AM, Changhoon Park <[email protected]> wrote:
> Is there are anyone who know about license problem when modifying osg for 
> iphone?  Should I open source code or object file and overall or a part 
> related to OSG?

The OpenSceneGraph has been ported to support for OpenGL ES 1.1 and
OpenGL ES 2.0, and this can be found in svn/trunk and the 2.9.6 dev
release.

The OpenSceneGraph has also ported to the iPhone, but these code
changes are still just provisional and not checked into svn/trunk yet.
 I'll be checking a few more of these changes in this week, and
contacting the author of the changes to get the open ends tied up.

The license for the iPhone port will be the same OSGPL (LGPL
derivative) as for all other build targets - the same code base is
almost entirely shared across GL targets so naturally uses the same
license.

Robert.
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