Hi Robert, now it hangs at // dispatch the rendering threads if (_startRenderingBarrier.valid()) _startRenderingBarrier->block();
the same method Nick http://www.linkedin.com/in/tnick Sent from Istanbul, 34, Turkey On Wed, Dec 23, 2009 at 6:04 PM, Robert Osfield <robert.osfi...@gmail.com>wrote: > Hi Nick, > > Try calling stopThreading() before you remove the view, and > startThreading() after you've done it. > > Robert. > > On Wed, Dec 23, 2009 at 3:46 PM, Trajce Nikolov > <nikolov.tra...@gmail.com> wrote: > > Hi Robert, > > now I did it outside frame. Id doesnt crash anymore ... but, it hangs at > > _endDynamicDrawBlock->block(); > > void ViewerBase::renderingTraversals() > > after view removal > > I have composite viewer > > > with > setThreadingModel(osgViewer::CompositeViewer::CullThreadPerCameraDrawThreadPerContext); > > any ideas ? > > Nick > > > > http://www.linkedin.com/in/tnick > > Sent from Istanbul, 34, Turkey > > > > On Wed, Dec 23, 2009 at 3:14 PM, Robert Osfield < > robert.osfi...@gmail.com> > > wrote: > >> > >> Hi Nick, > >> > >> How are you removing the view? From an event handler from within the > >> view? If so then this will crash as you'll be deleting the object you > >> are doing the work from. > >> > >> The right way remove a view is outside of frame(). > >> > >> Robert. > >> > >> On Wed, Dec 23, 2009 at 12:56 PM, Trajce Nikolov > >> <nikolov.tra...@gmail.com> wrote: > >> > here is the call stack > >> > > >> > > >> > > osg62-osgViewerd.dll!std::list<osg::ref_ptr<osgGA::GUIEventHandler>,std::allocator<osg::ref_ptr<osgGA::GUIEventHandler> > >> >> >::begin() Line 528 + 0x13 bytes C++ > >> >> osg62-osgViewerd.dll!osgViewer::CompositeViewer::eventTraversal() > Line > >> >> 990 + 0x19 bytes C++ > >> > osg62-osgViewerd.dll!osgViewer::ViewerBase::frame(double > >> > simulationTime=1.7976931348623157e+308) Line 637 + 0xf bytes C++ > >> > KtIGLibOSGD.dll!RunThread::run() Line 11 C++ > >> > > >> > for(ViewEventsMap::iterator veitr = viewEventsMap.begin(); > >> > veitr != viewEventsMap.end(); > >> > ++veitr) > >> > { > >> > View* view = veitr->first; > >> > for(osgGA::EventQueue::Events::iterator itr = > >> > veitr->second.begin(); > >> > itr != veitr->second.end(); > >> > ++itr) > >> > { > >> > osgGA::GUIEventAdapter* event = itr->get(); > >> > for(View::EventHandlers::iterator hitr = > >> > view->getEventHandlers().begin(); > >> > hitr != view->getEventHandlers().end(); > >> > ++hitr) > >> > { > >> > > (*hitr)->handleWithCheckAgainstIgnoreHandledEventsMask( > >> > *event, *view, 0, 0); > >> > } > >> > } > >> > } > >> > crashes on line 997 > >> > Nick > >> > > >> > http://www.linkedin.com/in/tnick > >> > > >> > _______________________________________________ > >> > osg-users mailing list > >> > osg-users@lists.openscenegraph.org > >> > > >> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > >> > > >> _______________________________________________ > >> osg-users mailing list > >> osg-users@lists.openscenegraph.org > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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