HI Nick, On Wed, Dec 23, 2009 at 4:27 PM, Trajce Nikolov <nikolov.tra...@gmail.com> wrote: > Hi Robert, > now it hangs at > // dispatch the rendering threads > if (_startRenderingBarrier.valid()) _startRenderingBarrier->block(); > the same method
Is this during the the stopThreading() call? After? Have a look at what other threads are running to see where they have stopped. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org